Mixed Reality and the OS

I’ve been doing a lot of coding and pontificating about mixed reality over the past six months or so.  And my conclusion is that we’re converging on an obvious thing:  A mixed reality Operating System (OS) environment.

That may not seem like any kind of huge logical jump.  It may seem obvious.  Perhaps you feel I just blurted something out that’s at least a year and a half behind the times.  But I’ve gone into a bit more concrete detail than that.  More later. Continue reading “Mixed Reality and the OS”

The awkwardly wrong path of digital SLR as digital cinema

Last week, Scott Squires retweeted a link to a Digital SLR (DSLR) review for Digital Cinematographers and filmmakers.

Screen Shot 2014-11-30 at 5.23.38 PMThe linked article eventually gets back to its source at 4K shooters.

I sort of went off.  Not at Scott.  Or at least not intentionally at Scott.  But rather, at the whole of the Digital SLR Cinematography movement.

My general gist being:

Continue reading “The awkwardly wrong path of digital SLR as digital cinema”

Composer 2 enters public beta

I’ve been working very hard on a new version of Composer for a long time.  I’m excited to announce that it has opened for public beta.

In a huge change, there is now a Desktop version of Composer available for OSX.  You can download the beta for free from the product page.

The desktop version isn’t just an after-thought.  Most of the redesign of the underlying systems of Composer are meant to turn it into a unique kind of dual-targeted app.  It’s meant to be the same application on both Desktop and Mobile-Touch platforms.  It’s meant to be great to use on both, rather than kludgy on one or the other.

There are also closed beta tests running for both iPad and Android tablets.  You can contact us to ask to be in those closed beta tests.

There are a lot of exciting things coming up with regard to Composer.  This version 2 release cycle is important.  I’d hope the platform expansion alone would be huge enough.  The addition of new lighting control and shadows should be big as well.

However, there are even bigger things coming down the pipe.  Even if you decide to just mess around with the free desktop version, I hope you’ll keep an eye on Composer going forward.

Grain Management 101

Most compositors know that the first thing they should do to a shot is de-grain it.  They also know that they have to add back grain at the end before delivery.  A shot delivered without grain is unacceptable work.  And it needs to match what was given.

As a result, there are a myriad of grain management tools out there.  In my experience however, they’re often used completely incorrectly.

A good VFX supervisor has a particular kind of check that they do.  It drives compositors crazy.  Especially the ones that don’t know how to handle grain well.

Continue reading “Grain Management 101”