I initially intended my VR Review series to focus entirely on cinematic VR.
I don’t know if this review will be an exception, or if my scope will be expanding.
Regardless, here’s my in-depth review/critique or OrbusVR.
What is it?
Orbus VR is most easily described as a Massively Multi-Player Online Role Playing Game in VR, or MMORPG in VR (or MMORPGVR?) Continue reading “VR Review: OrbusVR”
I had been using Unity 3D for many years. My own 3d software and apps were developed in Unity 3D. I had a substantial code-base of Unity 3D c# code built up.
But I threw it all away. UNREAL!
Or, rather, I moved to the Unreal Engine.
Continue reading “Unreal”
I’ve been limiting my VR/AR/MR (Virtual, Augmented and Mixed Reality) reviews and critiques to realm of VR Cinema. For example, MR ROBOT or INVASION!
I hope to continue in that vein. However, Unity Technologies has released something that I think is extremely important. And for the moment, I want to broaden my scope to talk about it. Continue reading “VR Review: Unity’s EditorVR Experimental Build”
I found baobab’s “INVASION!” both on Within and Jaunt. You can also get it from their website.
It’s worth noting, that this seems to be a preview or trailer for a larger work that’s to come. But they did release it and it does stand on its own. Even if it’s quite short. Continue reading “VR Review: INVASION! (preview)”
I’ve spent a lot of time working with different approaches to Application Frameworks in Unity.
For example, my first 1.x releases of Composer and PoseMe were based on a data binding model, for designing in a way similar to (highly inspired by) Model View ViewModel (MVVM) patterns. Continue reading “Unity Application Framework”
I’ve published my simple Unity Build System to help support subsequent releases. You can check it out here.
Simply put: I’ve been using it internally to develop. And now that I’m about to publish things that depend on it, I need to publish it.
I’ve been doing a lot of coding and pontificating about mixed reality over the past six months or so. And my conclusion is that we’re converging on an obvious thing: A mixed reality Operating System (OS) environment.
That may not seem like any kind of huge logical jump. It may seem obvious. Perhaps you feel I just blurted something out that’s at least a year and a half behind the times. But I’ve gone into a bit more concrete detail than that. More later. Continue reading “Mixed Reality and the OS”