A look at NanoHack 3d printable respirator mask

Disclaimer: I’m not a medical professional or a scientist or an engineer. I could be completely and totally wrong. And while we’re at it, this is true for nearly everyone you talk to. Follow my advice at your own risk. But these are extraordinary times so…

What is the NanoHack?

Simply put, the NanoHack is 3d printable personal respirator design. Its home is here: https://copper3d.com/hackthepandemic/

Does it work?

I sought to test it out. The day before I was made aware of this particular design, I had already been contemplating making a mask design myself. But I put that aside to evaluate the NanoHack.

Continue reading “A look at NanoHack 3d printable respirator mask”


I had been using Unity 3D for many years. My own 3d software and apps were developed in Unity 3D. I had a substantial code-base of Unity 3D c# code built up.

But I threw it all away. UNREAL!

Or, rather, I moved to the Unreal Engine.

Continue reading “Unreal”

How to actually put VFX and animation into your film

The Visual Effects Society (of which I am a member) recently re-tweeted this article titled: “How to put VFX and animation into your film.”

Go ahead.  Read it.  I’ll wait.

Done?  Good.  Its’ wrong.  Wrong wrong wrong.  If you are a filmmaker, low-budget or otherwise, don’t even start thinking in the terms suggested by that article/post.

So why am I picking on some blogger?  Well firstly, Farhan has published a book and seems to feel authoritative on the subject.  Second, the VFX Society is retweeting it.  But we in the VFX industry are already under assault.  And it’s time we started taking this all more seriously.  That got me thinking.

Continue reading “How to actually put VFX and animation into your film”

VFX World reports on the Iron Man previs effort

VFX World has published an article on previs, in this summer’s blockbuster movies.  Leading off the article is Iron Man.  Kent Seki, the previs and HUD effects supervisor gives a good window into what we did and how we did it.  He also details quite thoroughly the tools and techniques I developed for the film.  I’ve also detailed a similar account on my blog a few weeks ago.

There are a number of videos embedded in the article.  However this one is a surprise.  This is one of my range of motion tests from early in the suit design process.

Mocap in Previs

This VFX World article on Motion Capture in previs features our work at PLF.  It also features a picture of me in a mocap suit with a sword.  Can’t beat that.