VFX World reports on the Iron Man previs effort

VFX World has published an article on previs, in this summer’s blockbuster movies.  Leading off the article is Iron Man.  Kent Seki, the previs and HUD effects supervisor gives a good window into what we did and how we did it.  He also details quite thoroughly the tools and techniques I developed for the film.  I’ve also detailed a similar account on my blog a few weeks ago.

There are a number of videos embedded in the article.  However this one is a surprise.  This is one of my range of motion tests from early in the suit design process.