VFX World has published an article on previs, in this summer’s blockbuster movies. Leading off the article is Iron Man. Kent Seki, the previs and HUD effects supervisor gives a good window into what we did and how we did it. He also details quite thoroughly the tools and techniques I developed for the film. I’ve also detailed a similar account on my blog a few weeks ago.
There are a number of videos embedded in the article. However this one is a surprise. This is one of my range of motion tests from early in the suit design process.