I’ve created a page to host my NanoHack redesign files and posts.
A look at NanoHack 3d printable respirator mask
Disclaimer: I’m not a medical professional or a scientist or an engineer. I could be completely and totally wrong. And while we’re at it, this is true for nearly everyone you talk to. Follow my advice at your own risk. But these are extraordinary times so…
What is the NanoHack?
Simply put, the NanoHack is 3d printable personal respirator design. Its home is here: https://copper3d.com/hackthepandemic/
Does it work?
I sought to test it out. The day before I was made aware of this particular design, I had already been contemplating making a mask design myself. But I put that aside to evaluate the NanoHack.
Continue reading “A look at NanoHack 3d printable respirator mask”Duck Dodgers Quick Sculpt
Another quick concept sculpt here.
This one took about a day total to sculpt, split amongst a few evenings.
As the subtitle suggests, I liked the idea of a parody of a parody of a nearly obscure property. Sort of a perverse inverted nested doll of the fair-use doctrine as it were. Continue reading “Duck Dodgers Quick Sculpt”
Tricera-Buddha Quick Sculpt
A quick sculpt and 3D Print.
Sculpted in Forger and printed on a PRUSA MK3s with MMU2s.
VR Review: OrbusVR
I initially intended my VR Review series to focus entirely on cinematic VR.
I don’t know if this review will be an exception, or if my scope will be expanding.
Regardless, here’s my in-depth review/critique or OrbusVR.
What is it?
Orbus VR is most easily described as a Massively Multi-Player Online Role Playing Game in VR, or MMORPG in VR (or MMORPGVR?) Continue reading “VR Review: OrbusVR”
Unreal
I had been using Unity 3D for many years. My own 3d software and apps were developed in Unity 3D. I had a substantial code-base of Unity 3D c# code built up.
But I threw it all away. UNREAL!
Or, rather, I moved to the Unreal Engine.
VR Review: Unity’s EditorVR Experimental Build
I’ve been limiting my VR/AR/MR (Virtual, Augmented and Mixed Reality) reviews and critiques to realm of VR Cinema. For example, MR ROBOT or INVASION!
I hope to continue in that vein. However, Unity Technologies has released something that I think is extremely important. And for the moment, I want to broaden my scope to talk about it. Continue reading “VR Review: Unity’s EditorVR Experimental Build”
VR Review: INVASION! (preview)
Summary
I found baobab’s “INVASION!” both on Within and Jaunt. You can also get it from their website.
It’s worth noting, that this seems to be a preview or trailer for a larger work that’s to come. But they did release it and it does stand on its own. Even if it’s quite short. Continue reading “VR Review: INVASION! (preview)”
VR Review: MR ROBOT
Summary
The MR ROBOT VR movie that released at the start of season 2, to me is the first real strong serious attempt at a piece of VR filmmaking. It wants to be taken seriously as top tier content. It has a real shot at accomplishing its goals. It’s a known property. It’s MR ROBOT, which is considered to be excellent. It’s the same great content and characters. Continue reading “VR Review: MR ROBOT”
Unity Application Framework
I’ve spent a lot of time working with different approaches to Application Frameworks in Unity.
For example, my first 1.x releases of Composer and PoseMe were based on a data binding model, for designing in a way similar to (highly inspired by) Model View ViewModel (MVVM) patterns. Continue reading “Unity Application Framework”